Even under ordinary circumstances, it can be difficult for educators to gauge how much time children are spending online. However, the recent switch to online schooling during worldwide lockdowns has made this issue an increasingly important topic. After all, the risk of the online world in terms of cyberbullying, accessing inappropriate material and online chat rooms is well understood.
However, what may be much harder to notice but may have taken place during lockdown is the gradual increase in online time that can present not just a risk for young people, but result in an actual addiction (Graham, 2019).
One such internet-based addiction comes in the form of gaming.
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